This year, Universal Studios Hollywood’s Halloween Horror Nights includes a Ghostbusters labyrinth that acquires components from every one of the three Ghostbusters films just as the 2009 computer game.
We addressed the call and went on a press walkthrough of the Ghostbusters labyrinth and addressed Creative Director John Murdy about how the fascination works and what components from the current legend it joins. (Because of the set as yet being under development at the hour of our walkthrough, we couldn’t photo the majority of the labyrinth.)
Here’s a summary of all the Ghostbusters easter eggs and references incorporated into the new Halloween Horror Nights labyrinth, beginning with …
Returning Characters and Familiar Locations
The labyrinth draws a large portion of its account components from the first 1984 film. Recognizable settings incorporate the Ghostbusters’ redesigned firehouse central station, the New York Public Library, the Sedgewick Hotel, Dana Barrett’s loft, and the Temple of Gozer. The primary Ghostbusters that labyrinth participants will experience are the first group of four of Peter Venkman, Ray Stantz, Egon Spengler, and Winston Zeddemore.
Different characters from the first film who spring up incorporate a had Louis Tully, the Terror Dogs (reproduced by means of enormous manikins), the zombified cabbie, the Library Ghost, and Gozer the Gozerian. While the fascination comes full circle with an amusement of the first film’s climactic housetop confrontation against the Stay Puft Marshmallow Man, it starts off on a lighter note with the Ghostbusters’ wry secretary Janine Melnitz, who will be played by a live entertainer participants can interface with.
“Because of the property we’re dealing with, which is a comedy that has horror elements in it, we wanted to pay off both the comedic sides of Ghostbusters and also the scary side of the movies as well. So that means Janine Melnitz is going to be the first character you encounter in the maze,” Murdy revealed.
Participants enter the labyrinth through an exterior that resembles the Ghostbusters’ firehouse base camp. Murdy took us to a diversion of the central station’s primary office, which was brightened with period and motion picture precise subtleties including news cut-outs and plaques.
“Things are already starting to go bad in New York when you enter [the office]. She’s manning the phones, the phones are ringing off the hook,” Murdy explained. “We gave this performer the option to trigger, with her little buttons on her desk, multiple different channels of audio that she could pick at any given time. So sometimes it’s, ‘Ghostbusters. What do you want?’ Sometimes she’s yelling at you as if you’re the EPA, you know, ‘Excuse me, where are you going?’”
On the off chance that she gets a call that the Ghostbusters found a new line of work, Janine will ring the ringer and shout her exemplary “We got one!” line. At that point one of the Ghostbusters, once in a while Egon and different occasions Winston, will bust through the entryway holding a smoking snare.
Clearly no Ghostbusters experience would be finished without an appearance by Slimer, who springs up in the labyrinth’s Sedgewick Hotel segment. In an amusement of the room administration truck scene, participants will even get “smeared” by means of LED projections and impacts of packed air and water. (Apologies, no gooey ecto-plasm will be utilized on visitors.)
While the heroes of the 2016 reboot aren’t referenced in the labyrinth, two phantoms from the Paul Feig-coordinated film do appear: deadly privileged person Gertrude Aldridge, and Sparky, the shocked detainee found in the tram.
An Unused Idea From Aykroyd’s Original Script
Gertrude and Sparky are joined by the executed lawbreakers Nunzio and Tony Scoleri, the labyrinth’s just genuine gesture to Ghostbusters II, in a set-piece propelled by something that didn’t make it into the first 1984 motion picture.
As per John Murdy – who counseled with Sony and Ghostbusters movie producers Ivan Reitman and Jason Reitman on the labyrinth – “[in] one of Dan Aykroyd’s initial drafts for Ghostbusters, in the Containment Chamber, there was where (Ray) glanced through, similar to, they had a camera hookup, so he could see the phantoms inside the Containment Chamber and determine the status of them. Furthermore, it was something that got cut in the first film.”
The Video Game’s Influence
The main component straightforwardly taken from 2009’s Ghostbusters: The Video Game is, as indicated by Murdy, the “sludge entrances that enable you to return and forward between the soul world [and the genuine world].”
Murdy said he and his team “embraced the idea of going in and out of the spirit realm with these portals that came from the video games, because it allows us to take you into a pitch dark environment where we can use black light to payoff some of the ghost-type effects you’d want to see in this particular property.”
He added, “That allows us to take you into environments where we could scare the living daylights out of you. After you leave the library scene, which is a very presentational scene, you turn a corner immediately you get hit by the Library Ghost. … You turn another corner, you get hit by her again, and then you pop into the Sedgewick Hotel.”
From that point, labyrinth goers will pursue the adventure until they witness the four fundamental Ghostbusters’ fight against Stay Puft – the last manager fight, maybe, of the labyrinth.
she was a lawyer at Clemente V. Galvão Advogados from 2018 to 2019 and a trainee lawyer at Morais Leitão, Galvão Teles, Soares da Silva & Associados from 2017 to 2018.
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